Patrick Sutton
Principal Artist at PUBG Seattle Studio
Bellevue, United States
Summary
Though most of my career has focused on props and environment art, I also have done a lot of technical art - shaders, tools scripting, workflow improvement, and the like. In my free time, I design the kinds of things that I don't do at work. I also make games at home, doing logic, animation, and sound design in addition to the usual environment art.
Skills
Concept Design3D ModelingHard Surface ModelingTechnical ArtShadersScriptingSound DesignGame ArtMechanical AnimationTools
Software proficiency

3ds Max

Blender

Photoshop

Substance 3D Painter

Unreal Engine

Source 2

Slipspace
Productions
Video Game
Half-Life: Alyx
Year
2020
Role
3D Artist
Company
Valve Software
Video Game
Halo Infinite
Year
2020
Role
Environment Artist
Company
343 Industries
Video Game
Halo 5
Year
2015
Role
3D Artist
Company
343 Industries
Video Game
Firefall
Year
2014
Role
3D Artist
Company
Liquid Development
Experience
Lead Artist at C77 Entertainment
Bellevue, United States of America
Contract Artist at Valve Software
Bellevue, United States of America
August 2019 - February 2020
Environment Artist at 343 Industries
Redmond, WA, United States of America
3D Artist at Liquid Development
Portland, OR, United States of America
February 2011 - September 2013