Patrick Sutton
Patrick Sutton
Principal Artist at PUBG Seattle Studio
Bellevue, United States

Summary

Though most of my career has focused on props and environment art, I also have done a lot of technical art - shaders, tools scripting, workflow improvement, and the like. In my free time, I design the kinds of things that I don't do at work. I also make games at home, doing logic, animation, and sound design in addition to the usual environment art.

Skills

Concept Design3D ModelingHard Surface ModelingTechnical ArtShadersScriptingSound DesignGame ArtMechanical AnimationTools

Software proficiency

3ds Max
3ds Max
Blender
Blender
Photoshop
Photoshop
Substance 3D Painter
Substance 3D Painter
Unreal Engine
Unreal Engine
Source 2
Source 2
Slipspace
Slipspace

Productions

    • Video Game
      Combat Champions
    • Year
      2024
    • Role
      Lead Artist; Weapon Sound Designer; Combat Design; Weapon Concept Design; Weapon VFX Artist
    • Company
      C77 Entertainment
    • Video Game
      Half-Life: Alyx
    • Year
      2020
    • Role
      3D Artist
    • Company
      Valve Software
    • Video Game
      Halo Infinite
    • Year
      2020
    • Role
      Environment Artist
    • Company
      343 Industries
    • Video Game
      Halo 5
    • Year
      2015
    • Role
      3D Artist
    • Company
      343 Industries
    • Video Game
      Firefall
    • Year
      2014
    • Role
      3D Artist
    • Company
      Liquid Development

Experience

  • Lead Artist at C77 Entertainment
    Bellevue, United States of America
    January 2020 - Present

  • Contract Artist at Valve Software
    Bellevue, United States of America
    August 2019 - February 2020

  • Environment Artist at 343 Industries
    Redmond, WA, United States of America
    October 2013 - July 2019

  • 3D Artist at Liquid Development
    Portland, OR, United States of America
    February 2011 - September 2013