Another detector from my favorite video game! This time it's the starter detector - the "Echo" model; also included is some "tourist's breakfast" that was looted from an old army depot. A full-sized version of the first render can be seen at the very end.
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I designed most of the internals, but I realized I'd never release this if I went to the effort to finalize them and do the usual high->low work, so I just baked a shrinkwrapped mesh from them, stuck it inside, and called it good. The model is a traditional game mesh with PBR materials, but as with the last one it's rendered in Cycles, which is Blender's path tracer. The model will wind up in a game for real though - the Anomaly mod for STALKER.
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Unlike the last one, there aren't many changes to the design; it's still a big metal chunky boy. Special thanks to some friends of mine who helped me with the translation from English into Ukrainian, it would have been the same without it! Here's the English version - it's fairly corny, but that's the idea :)
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Echoes of the Past.
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CATASTROPHE
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In life, there are few sure things, and finding success is difficult. Blind to the future, and without complete knowledge of the present, we are often stuck in the past, finding it difficult to move forward. And yet, direction can be given - and success can be found in the most unexpected of places. Even in such a place as the Chernobyl Exclusion Zone.
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HOPE
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It was the world's greatest ecological disaster, a place poisoned for millennia. The land is still sick, and yet now it might hold the cure for mankind's problems.
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THE WAY FORWARD
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Let the “Echo” detector direct you to success, unearth the Zone’s secrets and share them with the world - and make some money in the process. The question is: Stalker, are you will to risk life and limb to get rich, or die trying?